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Auz

Age/Gender: 20, Male
Job: Studies

Ein Mann müsst rauchen oder sein Frau gebrauchen.

Newgrounds Stats

Sign-Up Date:
2/23/05

Level: 40
Aura: Evil

Rank: Sup. Commander
Blams: 18,866
Saves: 36,226
Rank #: 45

Exp. Points: 17,420 / 17,760
Exp. Rank #: 312
Voting Pow.: 8.13 votes

BBS Posts: 4,724 (2.68 per day)
Flash Reviews: 550
Music Reviews: 150
Trophies: 0
Stickers: 0

All Flash Reviews

550 Reviews | 185 w/ Responses

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Score: 7
METROID: Genesis

"A bit too short"

submission: METROID: Genesis
date: September 20, 2005

It was a pretty nice game, just finished it on easy mode. It had some pretty nice graphics, although they could use a little improvement at some places, but they were alright. The sounds and music in this were also very good, probably the best part of this game. I also liked the fact that you could choose to play the game on easy, medium and hard mode. I tried it on hard mode once, but I think that was a bit too hard =) anyway, I think it was also pretty nice that you could unlock bonus stuff, although I don't think I got anything for finishing it on easy mode.

Those were the good parts of the game, now the bad. The worst thing about this is that it was veeery short. Only 4 areas and then I finished the game. I don't know if you added more areas on medium and hard level though, but this was very dissapointing. The second bad part were the controls in my opinion. They weren't diffecult or anything, but I suggest you change it to shooting with space, aiming with the mouse and punching with the left mouse-button. My finger started to hurt a bit cause of all the clicking. The last thing is not really a bad part, but it would be nice if you added it. I wish this game had a few power-ups like missiles and the plasma beam, ice beam, light beam and weapons like that. It isn't necessary right now, but if you decide to make the game longer, then I should add it if I were you.

Overall 7 out of 10, 3 out of 5. It had a nice story, some pretty good graphics, very good sounds and music, but it was a bit dissapointing because it was so short like I said. I hope you'll make it a bit longer next time. You could make a series out of this I think, with samus getting robbed in the next episode or something. Anyway, keep up the good work.

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Score: 7
Sledding Madness

"Nice job"

submission: Sledding Madness
date: September 18, 2005

Graphics: Very nice. Everything was well drawn and had a lot of details. What I especially liked was that the mountains became bigger when you got further. The threes and all that were also very nice. The only thing I can suggest here is that you add a bit more details in the snow. With that, I mean stuff like small rocks and twigs. You don't have to add that of course, the graphics are still very good the way they are now.

Sounds/Music: Good music and some nice sounds. The music suited the movie pretty well. The only way to improve on this is to add more different songs and that I can choose the song. Ow wait, the menu-screen needs some music as well, it doesn't have any right now.

Interactivity: The controls weren't that hard, just moving with the arrow keys and throwing a gem with the space bar. Maybe you could add that if you press the arrow-down, you go slower (brake) and with arrow-up you go faster. It was pretty hard to collect the gems sometimes cause going to the left or right went a bit too slow, if you could go slower, this might make it a bit easier. Also some of the gems at the right and left of the screen were unreachable, cause you bumped back when you went off the screen with your goblin. This was pretty annoying, I hope you'll fix this. As for the rest, the menuscreen could use a few more options. You could for example put the instructions there, add a button to make the game easier/harder and something to change the song.

Overall 7 out of 10, 3 out of 5. I enjoyed playing this game, Games of Gondor has never dissapointed me so far. I have one last idea: You could add different types of the game. You only had to collect gems now, but you could also add a race vs a computer, a race to get the fastest time and something like that you have to jump as far as possible. That would be pretty cool I think. Anyway, I hope we'll see more good stuff from you, keep up the good work.

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Score: 6
AirDefence

"Nice game, but needs to be expanded"

submission: AirDefence
date: September 15, 2005

I'd say, it's a pretty nice game for such a low filesize. It's actually pretty addictive. I especially liked the fact that you can buy your own upgrades while still playing the game. Of course I've seen the 'buying upgrades' stuff before, but you always had to finish the level before you could finally start upgrading. Anyway, here are a few suggestions to improve your work:

One: The most important thing that you should add is music. It's nice that it has sounds, but without music, a game could get boring after a short while. I don't think it's that hard to add a song, so please do that, cause it can improve the score a lot. Two: Try to make the enemy planes look a bit better. The graphics of this game were not bad at all, only the enemies didn't looked that good in my opinion. Three: A cursor would be nice to see were you're aiming. It could make the game a bit easier. It became hard pretty quickly. Four: Just some more upgrades would be nice. A few ideas, soldiers, tanks, guard towers, homing missiles. Five: Some more types of enemies would be nice. I've only seen one type of plane so far (and I was at level 5).

Overall 6 out of 10, 3 out of 5. It was a nice game like I said, but it needs to be expanded a little. I see this was just version 1.0 so I guess we're going to see a few more version with some improvements. Anyway, keep it up and good luck with making any other versions (I'll keep an eye out for them).

Author's Response:

Tnx for the suggestions mate, yes this is only version 0.1 :P cheers...

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Score: 4
Dot Wars

"Didn't liked it"

submission: Dot Wars
date: September 13, 2005

Graphics: The graphics could use a lot of improvement. It needs a lot more details. Right now, it's just some grey square with some moving dots in it and a black line which is supposed to be a sword. The dots are fine if you're sure you can't draw any better, but you could at least try to make the sword look a bit more realistic and also at some tables, chairs, you know stuff like that. Also one very annoying things was that the screen was way too big. Because of this, I couldn't always directly see were the enemies came from. Please make it a bit smaller. As for the rest, the things on the right of the screen (exp etc.) could look a bit better. Just add some colors, that would make it look a bit nicer.

Sounds/Music: Well I think the music didn't really suited this movie, I also didn't liked the music. Please add a different song. Also, you should add a couple of sounds. It didn't had any right now. Just add sword sounds and screaming sounds (for when the enemies die) and some for when you destroy those boxes.

Interactivity: The controls were pretty hard. I suggest you change the turning with QW to turning with the mouse. Turning with QW goes a bit too slow sometimes, I couldn't even beat all the enemies in some rooms cause they were simply to quick (+ they attacked with 10 on the same time). It would make the game a bit easier. As for the rest, the menuscreen could look a bit better.

Overall 4 out of 10, 2 out of 5. I didn't really liked this game, sorry. The idea was pretty good, with experience points and all that, but not when you have to go in a few rooms were it's nearly impossible to defeat all the enemies. I suggest you add a health bar next time and not one-hit-KO. I hope you also added some powerups like a spells and bombs and all that, if not, then you should add it, it could make games a lot more fun. Anyway, I hope your next submissions will be better then this one.

Author's Response:

Graphics: Yes, you're right, I've admitted that from the first time I uploaded it.

Sounds/Music: You're right here too, that would make the game better.

Interactivity: The difficulty of this game is intentional, so mouse controls for the purpose of making the game easier is not something I would ever add to game like this. Part of the challenge is being able to coordinate movement with swinging.

There are some very difficult rooms. I consider that a good thing. :) I'm not making rooms easier.

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Score: 5
Granny Bash

"Could use some more work"

submission: Granny Bash
date: September 10, 2005

Graphics: The drawings were not that bad. However, I still think you can improve on a lot of things. The background for example. It´s just a green square, it could use some more details. Just some trees and stuff like that would be fine. Or you could make a road on it. The granny´s didn´t really looked like granny´s in my opinion and the car looked a bit like a penis. You should really improve the graphics a bit. Also, I would add the score and the number of kills somewhere at the top of the screen.

Sounds/Music: There were not that many sounds and it didn´t had any music at all. I´d deffinatly add some music if I were you, it could make the game a lot less boring. It could also use more sounds and more different sounds. Currently there were only two different sounds (for when the car was spinning and you killed a granny). Those sounds got a bit annoying after a while, so different ones would be nice.

Interactivity: The controls were pretty hard actually. I suggest you either change it to only using the arrow keys (left arrow and right arrow to steer etc.), or you change it to only using the mouse (hold down left-mouse button to go forward). Opening the door didn´t seem to have any point, so you might as well remove that. As for the menuscreen, well it didn´t looked that special. I suggest you make it look a bit better (by adding a picture from the car for example).

Overall 5 out of 10, 2 out of 5. I think this could use some more work. The game got a bit boring after a while. Probably because it wasn´t really a challenge. Killing the granny´s wasn´t that hard and you didn´t had any time or anything. Getting a high score was also very easy. I suggest you make levels with a certain amount of granny´s you have to kill within a certain time. Also, some powerups would be cool. Ideas for powerups: Extra speed, guns, a bigger car, bombs/mines, slower granny´s, bonuspoints, more time (for when you decide to add levels) and special tires so that the car doesn´t spin. Anyway, I think the game could become loads of fun if you expand it. For now, I´ll vote only a 2, keep it up.

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Score: 5
Hotel Abyss

"Wasn't sure if this was gonna pass through"

submission: Hotel Abyss
date: September 9, 2005

Graphics: I liked the black and white and they suited the movie, but you need to work on the drawings. Sometimes they were alright and sometimes they were pretty bad. Also, you should decorate the hotel a bit with paintings and such. Anyway, the graphics were decent, but practice a bit on drawing.

Sounds/Music: Some nice wind sounds at the beginning, that suited the movie very well. The footsteps were also nice, the bell sounded a bit weird (wasn't that an MSN sound?). The voice-acting was decent, the voices weren't really that bad, but it was pretty hard to hear sometimes. Luckily you added subtitles. I would've added some music in this if I were you, I think it's very important in a movie like this one. Some scary music would be very nice. Anyway, the sound was one of the best parts in this in my opinion.

Interactivity: Well I know it isn't a game, so it doesn't need that much interactivity, but it would've been better if you added a menuscreen. The movie isn't that long, so a scene-selection isn't really necessary (it's always good if you add it though), but you could add a button to change the quality there. Also a button to view the credits and something with the volume and subtitles. Just some ideas (and don't forget a play button of course).

Overall 5 out of 10, 2 out of 5. I didn't blam it, but I wasn't really sure if this was gonna pass. I thought that if it was gonna pass, it would have a score of like 1.80, but seems like it wasn't even close to getting blammed. Anyway, I saw at the end that maybe it'll become a series. I ain't really that interested in part 2, but I think you should still make a second episode. The most important thing right now is the drawings, improve those and maybe it'll become a pretty good series. We'll see.

Author's Response:

Thanks for the input. The bell noise wasnt an msn sound, but i was finding it really difficult to find the sound effect I wanted, so I had to settle with it. Same with the footsteps, I had to borrow them from the intro to a song. I wanted to make the backround music on this my own creation (Like "I Am Here") but I had to go for extremly distorted guitar instead of something more scary.
If there is a sequel, i doubt it'll be for a while and with other flash's inbetween, so graphics should have inproved by then at least.

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Score: 8
Dragonslayer v1.2

"Very nice game"

submission: Dragonslayer v1.2
date: September 6, 2005

Graphics: Very good graphics. Everything was pretty well-drawn, it had a decent background and the special effects were pretty good. The background could use some more details maybe. One thing that was pretty annoying was that the dragons already attacked, while they were not yet on the screen. In other words, I couldn't see them yet. I hope you'll change that somehow, cause it makes the game pretty hard.

Sounds/Music: Very good music, it suited the movie pretty well. Nice that you added different songs for the game and the menuscreen. The sounds were also very good. I don't think there's that much wrong with the sounds or the music, 9 out of 10.

Interactivity: Well the controls were very easy, just clicking with your mouse to shoot. Aiming was a bit hard though, can't you make a pointer (I can't remember how you call that, sorry, I hope you know what I mean)? Anyway, the menu-screen was very good. It has nice music as I already mentioned and it also looked excellent. I guess you putted some effort in that. The only thing that didn't looked good was the settings screen, it was just black and white, please make it look a bit better.

Overall 8 out of 10, 4 out of 5. Could win a daily award, we'll see. I think the game was a bit hard, it all went a bit too fast for me. I thought there was no way to block the fireballs, but when I checked the instruction again, I saw that there was. I hoped that I was gonna survive for a bit longer then, but it didn't seemed to matter, I still think the game is pretty diffecult. Well at least the game wasn't boring. Anyway, I saw that you made this for a flash game contest, well I hope you'll win it. If you just take some of the advices of the reviews and improve it a bit, I think it stands a pretty good chance. Good luck with the contest and keep up the excellent work.

Author's Response:

Thanks for the lengthy review and very helpful comments.

A lot of the things you asked about have been fixed or improved. heres some info bout it:

COPY+PASTED MESSAGE:
You have recieved this response if you complained about something I fixed in the updated version of this game.

Please check back here soon (tomorow-ish), as the updated version is awaiting approval. It has a bunch of new features, some of which you have asked about in your review.

Thanks for playing
~TheWaste

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Score: 8
Vietnam Recruitment Tape

"Lol, nice movie"

date: September 4, 2005

Graphics: Well it were sprites, so it isn't that hard to make decent graphics with them. I usually rate on the special effects then (like blood and stuff like that). Well those were pretty nice (compared to some other sprite movies). I don't like heads from photo's being put on sprite bodies, that always looks pretty stupid, but I guess that was all supposed to be part of the joke. Anyway, the graphics are good, not much wrong with.

Sounds/Music: The voice-acting was pretty good in this. I liked the voices. All the sounds were also good. There wasn't that much music in this, only when that guy turned into a werewolve by combat drugs, I thought that was the only part with music. Some more music would be nice. I still think the sounds is one of the best parts of all this, without all those nice sounds, the movie would be a lot less funny.

Violence: It was supposed to be a recuitment movie for Vietnam, but it was also supposed to be a funny movie. You didn't added that much violence, but at least you added some. I think that was a good decision, otherwise the movie would've been a bit too serious or it wouldn't look like a recruitment movie.

Interactivity: A pretty good looking menu-screen. I think you should've added a scene-selection there though. The movie is pretty long, so a scene-selection would be nice. I wouldn't add anything else, it's a movie after all, not a game.

Humor: Well that was also one of the best parts of this. I guess you wanted to make a funny movie, well I think you've pretty well then. The jokes in this were pretty funny in my opinion. I've also never seen a movie about Vietnam that was supposed to be funny here on Newgrounds, so I guess it was pretty original.

Overall 8 out of 10, 4 out of 5. I think it was a nice movie, you've done a good job. The movie was pretty long, maybe a bit too long, but it wasn't boring or anything. Anyway, I think this stands a good chance to win the daily feature, 4.09 is a high score. Congrats if you get it, and otherwise, I'm sure it'll win at least a daily fifth. Anwyay, keep up the excellent work.

Author's Response:

daily second, close my man, thanks for the review.

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Score: 9
Little Fighter Alpha Ch.6

"Nice episode once again"

date: September 2, 2005

I´m finally able to review this part. As I already said in the RC, the computer didn´t let me watch episode 6, so that´s why it took a bit long. Anyway, a nice episode once again. It was indeed a bit longer then the other ones. Good that it didn´t had any long, boring conversations. It also had some good fights, nice to see a couple of new characters. I expect to see that Deep guy (weird name) in one of the future episodes again. Some more backgroundstory about that guy would be nice. I only know he killed Rudolfs master and Rudolf wants revenge.

I saw that you completely changed the menu. I liked the new lay-out, although it was too bad it didn´t had any extra stuff, like the last part had. I think you should add a minigame in one of the episodes. The scene-selection looked pretty cool by the way. I´ve never seen a scene-selection like that before. The text-box has also changed, it also looked good. It´s pretty big though, it only needs about half of the size it is now. The text would still be pretty easy to read. Anyway, one thing that looked pretty bad in my opinion was that wooden house at the end (where Henry and Woody were). You should´ve added some paintings on the wall and some other decorations.

Overall 9 out of 10, 4 out of 5. I wasn´t sure if I should give this an eight or a nine. The menu didn´t had as many options as the last couple of episodes, but the movie itself is longer and the scene-selection looked better. I decided to give it a 9, but I´ll vote 4 then. Anyway, it was a very good episode. You said the next couple of episodes were better then the first ones. I deffinatly hope so. I also hope I can review part 7 this weekend.

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Score: 9
OMFG!: A Flash Tutorial

"Best tutorial I've ever seen"

date: August 30, 2005

What an awesome flash tutorial. When I looked at the titel, I didn't expected that much, OMFG!: A Flash Tutorial sounded like some n00b tutorial to me. When I checked it out, I was amazed by how cool this one is. I can imagine it won a daily first.

Graphics: The whole menu looked awesome. I liked all the pretty light colors you used. The buttons, backgrounds, everything looked very nice. I guess I can't give you anything else then a 10 for this. Good job.

Sounds/Music: You added three different songs, I liked that. The songs were not great or anything, but they were good and I think they suited this submission pretty well. You also added some sounds for when you moved your mouse over the buttons, that was also nice. I think the sounds of this submission were very good, the only way to improve it is probably to add some more songs, but it's fine the way it is now.

Interactivity: There are so many options in this. I've never seen a flash tutorial with so many explanations about how to make things. The explanations were good and not too hard to understand. The most impressive things to me were the volume button and the clock. This is one of the first submissions were I see those two things. The only thing you need to work on is that when I press the buttons 1,2 and 3, all the three songs start playing. You should make song 1 stop when I press number 2 etc. I'm still very impressed by the interactivity so 10 out of 10 for that.

Overall 9 out of 10, 5 out of 5. Well I have to admit, this was one of the best flash tutorials I've ever seen in the six months that I've been here. If I ever decide to work with flash, I'll try to find this tutorial again and hopefully it'll help me a lot. Anyway, congrats with the daily first. I think you putted a lot of effort in this one, so you deserved it. Keep up the excellent work and good luck with any other future projects.

Author's Response:

What an awesome review! Honestly you looked at everything and said the good and bad things and it helps. Although I'm not planning another tutorial, I'm sure this review will help me with other projects! Thanks a lot!

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