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Auz

258 Game Reviews

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Not bad

I´ve seen better versions of these kinda games, but this wasn´t bad in my opinion. Everything seemed to work fine, didn´t find any bugs. There were plenty of different types of towers you could build, which was nice, although more is always better of course. The music was also okay.

The game could still use a lot of work though. You should deffinatly try to give the game a better lay-out. The background of the game looked a bit simplistic, try to give it more detail by adding trees and bushes etc. Or perhaps try to turn it into a toyworld. Also, you could add some sounds for when the towers shoot and when the toys die. Last, I suggest you divide the field in squares. It just looks nicer and works better in my opinion.

Overall 6 out of 10, 3 out of 5. The game wasn´t bad, but it needs some more work like I said. Keep it up!

~Auz, Review Request Club

Good

The good parts: I think the graphics were okay. The background looked pretty good (especially the sky in the desert level) and the things on the foreground looked alright too. Also, it´s very nice that this game has a save option. I didn´t have to start over from the beginning now in case I got stuck or anything, that was good. What kind of suprised me in a positive way was that I found very few bugs. I expected a lot of things wouldn´t work properly, but this wasn´t the case.

The bad parts: I didn´t found my bugs like I just said. But sadly I found one very big one. I got stuck in the story mody at the second boss :( During the conversation the screen suddenly turned black, the music kept playing and nothing else happened. I reloaded my game, tried for a second time and again the screen turned black. You should take a look at this. Also, I think you might get stuck if you don´t have any ammo in a stage where you have to kill all enemies or destroy some of those platforms. It didn´t happen to me, luckily, but it would be a shame if you have to quit your game for that. You should allow us to go back to the shop or make the handgun have unlimited ammo. Another bad point was that the normal enemies were way too easy to defeat. Those rocks and mushrooms only moved up and down and from the right the left a little, they didn´t seem to be attacking or anything. I was hit only once by them and my only concern in the game was my ammo amount. So try to make the enemies stronger.

Overall 7 out of 10, 3 out of 5. I think it was quite an enjoyable game, but it could still use some improvement. I hope you can fix that stuff at level 2´s boss, cause it kinda ruined the game for me :(

~Auz, Review Request Club

Abs55 responds:

Thanks for the reveiw. I'm glad you liked the background because I spent a lot time making the backgrounds look good. I added the save feature as I didn't in my other games and wanted to test it out and it works fine and is good feature.

The bug that you found on the second boss conversation, I am not sure what caused it, I checked my code in the fla but still can't find the error. I will look into it and try to fix it and make sure that this doesn't happen with any of my other games.

I included the limited ammo because I just didn't want the player to just shoot at things carelessly so if he/she didn't have any ammo left, it's their fault completely but I guess I could add go back to shop or something like that. I will improve the enemies next time.

Thanks again for the thorough review :)

Annoying

I think the idea was good, but I found it annoying to play to be honest. The green block kept changing it´s direction all the time and when I finally got my mouse on it the red block was very close so I had to move it off and go chasing the green one again. This all kinda pissed me off. I know the game wouldn´t be very challenging if the blocks kept going in straight lines, but you could make them move a bit slower and make them have some moving-pattern that they´ll follow for a while. Not the complete randomness it was now.

Also I missed the replay button and right click => rewind didn´t take me to the beginning either. Please add some kinda button that starts the game over again, it´s not that hard to make.

Overall 4 out of 10, 2 out of 5. I didn´t like it much. I suggest you try to develop the game a bit more. Perhaps add a few power-ups or something (+ points? slower blocks? no effects from red block?). Also work on a better lay-out.

~Auz, Review Request Club

Koeberto190 responds:

Well duh the green block kept changing directions, thats the point! It's supposed to be hard, I'm not going to make it too easy, it's supposed to be a challenge, not something that everyone will be amazing at. And about the replay button, I tried adding one but the actionscript I had for it clashed with the actionscript of the timer, so it didn't work. I ended up taking it out.

Not too good

It had it´s good parts, it had it´s bad parts. One of the good parts was that you could click on things to bring them in front, I liked that. And there were plenty of objects, weapons, body parts and other stuff to use which is also a plus. It was also really good that it had a "Sound OFF" button, cause the music was pretty repetive.

As for the bad parts: Even though the clicking on items to bring them in front was good, there was a problem with this. That is that you bring them in front of the title screen as well when you go back. Speaking of the title screen, that could use some improvement too if you ask me, it looked a bit ugly and empty. But the most important bad thing was the lagging. That was really annoying, you should try to get rid of it cause it does ruin the game (like Imacow already said). Even starting the game took a few seconds.

Overall 4 out of 10, 2 out of 5. Not the most original idea for a game as there are plenty of these already. And most of them were better ones, but I see this is one of your first flashes ever so it´s okay. Good luck if you´re gonna make more.

~Auz, Review Request Club

AntoArts-Admin responds:

Yeah, I know.... I made this almost a year ago, I've learnt me much, so MSC III will be much more powerfull, more objects (and even with that, no lagging!!), bringing to front when clicking and holding down the mouse at the object and at the same time pressing space.... Arrow keys will be used to scale and rotate objects, music won't be so pumping etc... So MSC III will basically be the biggest improvement ever at MSC....

Okay

Hmm, it was an okay game in my opinion. I´ve seen more of these one on one RPG fights and this was one of the not-so-many decent ones. The good parts were the "press"-system, I thought that was pretty original. Also the drawings were alright, could be improved still, but they were okay. And the music was okay too, although a lot of people use FF battle music for RPG games like this.

The bad parts were that the characters were only shapes and not actual fighters with cool weapons, nice clothes etc. The special were kinda basic, I wasn´t too impressed by them (but that´s okay). Also the press thingie for when the enemy attacked didn´t seem to work. He did the same amount of damage, whether I press it or not. Since he did 700 damage and I could only heal for 500 (instead of 1,000), I always lost the battle. I suppose the only way to beat the game is to do a massive combo with the multiple attack, but it´s gonna take ages to do 50k damage when it only does 100-500 at a time.

Overall 5 out of 10, 2 out of 5. Like I said, it was an okay game. Needs a few more improvements, but it was pretty good for a first try.

~Auz, Review Request Club

flashmac responds:

I totally see what you mean. It's not great by any means.
Also, I know I made some stupid choices when it comes to desing, but I'm fixing all of it on my next game. I don't know yet, but I might make another battle like this just to show you guys how I'm doing.

P.S. I know he has waaaaaaaaaaay to much health........sorry about that!

Not very interested

Sorry, but I´m not very interested in the full verion. This demo wasn´t that great. It just had one battle with one option (well two actually, but "do nothing" is pointless) and it didn´t even work properly. The HP of the enemy didn´t changed right after I attacked, so I couldn´t really tell if I was close to killing him or not. His HP suddenly went from 40 to -10 or something. And the play-again button at the end didn´t work either. When I pressed it, my character said "Yeah" again and he lost some of his HP :s

I think it needs some work on the graphics as well. I can´t say they were very very bad, but they weren´t too good either. I suggest you try to improve your drawing skills a little. Last: Could you get rid of the negative numbers in the HP? I think -10 looks a bit ugly, it should stop at 0.

Overall 3 out of 10, 1 out of 5. Like I said, I´m not really interested in the full version. I strongly suggest you try to improve your flash skills a little before turning this into a real RPG.

~Auz, Review Request Club

wolfinator-x responds:

The full version will most-probably not be on flash.

Sorry for play again: I had all the script but for some bizarre reason it did not work.

Sorry for the graphics; back then they seriously sucked.

For the -10, I didn't care, and I didn't know how.

Needs a lot of work on the lay-out

You added a lot of different chao´s in the game which was nice, but it seems like you didn´t put much effort in the lay-out of the game. The main screen did not have a background and you really need to straighten the eggs a little. I know there´s an align tool somewhere so that´s quite easy (you could also just look at the x and y coördinates).

All the eggs were also just dropped somewhere at the left side of the screen while there was a huge blank square to the right. I suggest you fill up that square with some eggs. I think two rows (one row of six, one row of five) from the left side to the right side of the screen would look pretty good. You put the five eggs underneath the gaps of the row of six. Above that you can put the credits which should also be spread over the whole screen. Then you just need a more colorfull background and it all looks way better.

Anyways, of course there´s also some good stuff in this game. Like I already said, it was good that there were many different chao guys to dress up. The amount of stuff you could dress them up with was also okay. But what I really liked was the backgroundmusic. It was quite a nice tune, a bit tropical-island like.

Overall 6 out of 10, 3 out of 5. I´m personally not such a big fan of dress up games, but this one was alright in my opinion. I just hope you put some more work in the lay-out, that´s the most important thing. Anyway, keep it up and good luck with your next flash.

~Auz, Reviewers Club

pik-man responds:

thanx. If I have some extra time on my hands Ill do some stuff with the backround for the main menu. As for the adding extra eggs part, I could barrly find all the eggs I have now... I dout i could find 11 more. thank you very much for looking at my game I hope it entertained you for a little

Good game, but easy

It´s a pretty good game, but it really starts to get easy later on. I had a bit of trouble with the first levels, cause I didn´t have enough exp to buy a decent weapon. But now I got all power-ups + the Pancor Jackhammer and I´m basicly invincible. Not a single zombie has done any harm to me or my base over the last 15 levels or so. The only thing I can do now is just keep increasing my max hp and base hp to become even more invincible. You really need to make it a bit harder by letting the monsters have more hp every level too for example.

Anyway, it is still a pretty good game like I said. I really liked how all the bodies and blood stayed on the field so that it becomes a huge bloodbath later on. Also liked all the zombie and screaming sounds at the background. The save option was nice too.

Overall 9 out of 10, 5 out of 5. I enjoyed it, till it became so easy. I hope you´ll make a few improvements to it. Anyways keep up the great work and congrats with the awards.

Nice, but a little short

It´s a nice and addicting game, a little hard (high requirements in every level) but that´s what made it challenging. I was kinda dissapointed however when I saw it only has 10 stages. I was stuck at level 7 for a while (had 1 less then the requirement about 5 times), but I finished the game in about 5 minutes. Wish you had added some more levels, cause the last ones were really the most fun ones.

And yeah it deffinatly needs some sounds+music. Games like this can really get boring if it´s too quiet. You could also add powerups, like dots that move faster or have a higher radius or split up in two or whatever. Different game modes, like "get the longest chain reaction" would also be fun I think.

Overall 7 out of 10, 3 out of 5. I liked the lay-out and the simplicity of the game, but like I said, it really dissapointed me that I was done with it in 5 minutes. I expected a bit more. I hope you´ll add some improvements to it. Anyways, still a nice game. Keep up the good work.

~Auz

PS: With Right click => Play you win the game. Not that it´s fun to win that way, but maybe you can do something about that.

Nicely made, but...

I think the game is nicely made. The graphics were pretty good and the music and sounds were also nice. However, the fighting system could be improved in my opinion. All you could do was stand next to an enemy and hold d till the enemy dies, hoping that you don´t die yourself. And you can jump over him a few times, but the enemy turns around immediatly so that´s just pointless. Only when you had a good amount of rage you could do some decent combo stuff. But unfortunaly the rage meter lowers very quickly and you had to do the hold d again to fill it up.
Too bad you lose against the stronger monsters this way, unless you attack them once then run away, then attack them again and run away etc. But that was just annoying.

So I suggest you add some more ways to attack. Attacking while jumping should always be possible in my opinion. And also, when you hit an enemy, I think he shouldn´t be able to attack for a very short while. At least you can kill enemies then without losing much health yourself.

Overall 7 out of 10, 4 out of 5. The game is pretty good this way, but I would give it much higher if there were more possibilities in battles. I hope you´ll work a bit more on that. Keep up the good work.

Myroid responds:

Thanks for the review!

Have you tried using Heroic Strike? It's a quick killer that costs 10 rage and does normal weapon damage x3.

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