FAQ written by Auz.
With some help from: RYNOL, Eon2, Hacsev, CHP, Cronoz34, OneRedMage and matt-likes-swords (the creator of the game).
Medal Guide by 7794
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Tips
-What is the difference between the diffeculties?
Enemies will have more HP and will do more damage. The attack patterns of the enemies will stay the same for every diffeculty however.
-What to buy in the shop at the beginning?
Waters of Life, Ethers, Potions
-What not to waste money on yet?
Bob-ombs, Magic and Attack Potions, Antidotes. It´s better to buy Bob-ombs and Antidotes in the shop halfway in the game.
- The mage recovers MP by defending against magic attacks. Because of this, she has infinite MP when Goku begins spamming Sprit bomb because it recovers a whopping 500-700 each time.
- The fighters MP recovery sword is useful when you don't want to waste ethers during a fight against easy enemies (slimes, crabs, ghosts) and basically gives you the comfort of spamming power metal.
-Seal and poison are stackable. So you better heal it as soon as possible.
Note: The damage is the MAXIMUM damage the enemy will do to your characters. You should make sure your HP stays above that amount, otherwise you´ll be in danger of getting killed.
Stage 1
Blobs x2
Blobs x2
Blobs x3
Blobs x3
Weakness: None
Easy: ±4,000 HP, ±400 Damage (on one character)
Norm: ±5,000 HP, ±500 Damage (one)
Hard: ±6,000 HP, ±600 Damage (one)
Epic: ±7,000 HP, ±700 Damage (one)
Boss: King Slime
Weakness: None
Easy: ±56,000 HP, ±3,000 Damage (on both characters)
Norm: ±70,000 HP, ±3,750 Damage (both)
Hard: ±84,000 HP, ±4,500 Damage (both)
Epic: ±98,000 HP, ±5,250 Damage (both)
Note: This boss can cure himself for 7,000-11,000 HP
Stage 2
Floating Eyeball x2
Floating Eyeball x3
Weakness: Ice
Easy: ±10,000 HP, ±800 Damage (on both characters)
Norm: ±12,500 HP, ±1,000 Damage (both)
Hard: ±15,000 HP, ±1,200 Damage (both)
Epic: ±17,500 HP, ±1,400 Damage (both)
Boss: Beholder
Weakness: Ice
Easy: ±88,000 HP, ±2,300 Damage (on both characters)
Norm: ±110,000 HP, ±2,875 Damage (both)
Hard: ±133,000 HP, ±3,450 Damage (both)
Epic: ±155,000 HP, ±4,025 Damage (both)
Note: This boss can poison you.
Stage 3
Tree x1
Weakness: Fire
Easy: ±26,400 HP, ±1,200 Damage (on both characters)
Norm: ±33,000 HP, ±1,500 Damage (both)
Hard: ±39,600 HP, ±1,800 Damage (both)
Epic: ±47,200 HP, ±2,100 Damage (both)
Tree x2
Weakness: Fire
Easy: ±19,200 HP, ±1,200 Damage (on both characters)
Norm: ±24,000 HP, ±1,500 Damage (both)
Hard: ±28,800 HP, ±1,800 Damage (both)
Epic: ±33,600 HP, ±2,100 Damage (both)
Tree x3
Weakness: Fire
Easy: ±15,200 HP, ±1,200 Damage (on both characters)
Norm: ±19,000 HP, ±1,500 Damage (both)
Hard: ±22,800 HP, ±1,800 Damage (both)
Epic: ±26,600 HP, ±2,100 Damage (both)
Note: These enemies can poison you.
Boss: Sentinel
Weakness: Thunder, Bob-omb, Airstrikes
Strong vs screamers damage
Easy: ±152,000 HP, ±3,200 Damage (on both characters)
Norm: ±190,000 HP, ±4,000 Damage (both)
Hard: ±228,000 HP, ±4,800 Damage (both)
Epic: ±266,000 HP, ±5,600 Damage (both)
Note: A lot of his attacks hurt both of your characters. He also has three attack patterns which will change after his HP dropped to a certain level. In the first stage he will only use stab attacks. In stage 2 all his attacks and in stage 3 only his bombshell attack (his most powerful attack).
After this battle you´ll get a break and are allowed to stock up on some more items. Now it would be a good idea to buy a few bob-ombs and some antidotes. Some of the upcoming bosses are weak against bob-ombs and purify alone might not be enough on the last few enemies and bosses.
Stage 4
Crabs x2
Crabs x3
Weakness: Thunder, Earth. Slight weakness to Airstrikes and Bombs
Easy: ±23,000 HP, ±2,000 Damage (on one character)
Norm: ±28,750 HP, ±2,500 Damage (one)
Hard: ±34,500 HP, ±3,000 Damage (one)
Epic: ±40,250 HP, ±3,500 Damage (one)
Boss: Regice
Weakness: Fire
Immune against ice (will not heal from ice attacks, even though the game suggests otherwise)
Strong vs screamers damage
Easy: ±80,000 HP, ±4,000 Damage (on one character)
Norm: ±100,000 HP, ±5,000 Damage (one)
Hard: ±120,000 HP, ±6,000 Damage (one)
Epic: ±140,000 HP, ±7,000 Damage (one)
Note: Also has a strong attack on both characters. This boss has 90% defense and 120% magic defense. In other words, physical attacks will hurt him more.
Boss: Regirock
Weakness: Ice, Bob-omb, Airstrike
Immune against Earth (will not heal from earth attacks, even though the game suggests otherwise)
Strong vs screamers damage
Easy: ±88,000 HP, ±3,000 Damage (on both characters)
Norm: ±110,000 HP, ±3,750 Damage (both)
Hard: ±132,000 HP, ±4,500 Damage (both)
Epic: ±154,000 HP, ±5,250 Damage (both)
Note: Earth attacks will heal him. This boss has 120% defense and 90% magic defense, meaning magical attacks will hurt him more.
Boss: Regice and Regirock
Weakness: See above
Easy: 72,000 (Regice), 80,000 (Regirock)
Norm: 90,000 HP (Regice), 100,000 HP (Regirock)
Hard: 108,000 HP (Regice), 120,000 HP (Regirock)
Epic: 126,000 HP (Regice), 140,000 HP (Regirock)
Note: Killing Regice will give you the medal. Also, their attack is slightly lowered.
Stage 5
Spiked Floating Eyeball x2
Weakness: Slight weakness to Thunder, Ice, Airstrike and Bombs
Easy: ±21,600 HP, ±2,000 Damage (on one character)
Norm: ±27,000 HP, ±2,500 Damage (one)
Hard: ±32,400 HP, ±3,000 Damage (one)
Epic: ±38,800 HP, ±3,500 Damage (one)
Spiked Floating Eyeball x3
Weakness: Slight weakness to Thunder, Ice, Airstrike and Bombs
Easy: ±20,000 HP, ±2,000 Damage (on one character)
Norm: ±25,000 HP, ±2,500 Damage (one)
Hard: ±30,000 HP, ±3,000 Damage (one)
Epic: ±35,000 HP, ±3,500 Damage (one)
Note: These enemies can seal your abilities for three turns (stackable). This can be cured by using the purify spell (which will be your only skill available after being sealed).
Boss: Mecha
Weakness: Thunder, Bob-omb, Airstrikes
Strong vs screamers damage
Easy: ±208,000 HP, ±8,000 Damage (on both characters)
Norm: ±260,000 HP, ±9,999 Damage (both)
Hard: ±312,000 HP, ±9,999 Damage (both)
Epic: ±364,000 HP, ±9,999 Damage (both)
Note: Like the sentinel, this boss also has three attack patterns which change depending on his HP. Stage 1 is mostly stab attacks. Stage 2 all of his attacks and stage 3 only his stronger attacks.
Similar to Goku, his beamcannon can instantly kill both your characters. Make sure your HP is always high in this battle and whenever he charges it, use defensive moves to prevent dying (it´ll still do about 5,000-6,000 damage).
Stage 6
Ghosts x2
Weakness: Holy
Strong vs screamers damage
Easy: ±36,000 HP, ±1,700 Damage (one)
Norm: ±45,000 HP, ±2,125 Damage (one)
Hard: ±54,000 HP, ±2,550 Damage (one)
Epic: ±63,000 HP, ±2,975 Damage (one)
Ghosts x3
Weakness: Holy
Strong vs screamers damage
Easy: ±32,000 HP, ±1,700 Damage (one)
Norm: ±40,000 HP, ±2,125 Damage (one)
Hard: ±48,000 HP, ±2,550 Damage (one)
Epic: ±54,000 HP, ±2,975 Damage (one)
Note: These enemies can poison you and take away your active stat boosts (stackable). The poison is stronger than the poison from the trees.
Boss: Goku
Weakness: Holy
Strong vs screamers damage
Easy: ±360,000 HP, ±8,000 Damage (on both characters)
Norm: ±450,000 HP, ±9,999 Damage (both)
Hard: ±540,000 HP, ±9,999 Damage (both)
Epic: ±630,000 HP, ±9,999 Damage (both)
Note: He can poison you, take away your active stat boosts (debuffed) and seal your abilities for two turns (stackable). This boss also has three attack patterns. Stage 1 is punches and slashes. Stage 2 all of his attacks and in stage 3 only his stronger attacks and twice as much chance for casting a Spiritbomb.
You should always have barrier on in this battle. Protect is also very handy, but less necessary.
-How to prevent dying from the Spiritbomb?
First you gotta make sure your characters are always in a healthy condition. If your characters are low on HP and Goku casts the Spiritbomb, you will not have much of a chance to survive. In the turn after Goku has casted the Spiritbomb, put your characters on defensive mode and the damage from it will be halved. Barrier will lower the damage even more.
Strategy by CHP
First check if you have almost maximum HP, if not use Heal More. If you do, then move on. Cast Barrier and Protect. DO NOT cast Temper or use a Magic or Attack potion. After you do that, you might need to heal again. Then change your sword to Heaven's gate if your playing Hard, Normal, or Easy mode. If you are playing Epic mode and you are fairly good t the game you can still use Heaven's Gate, but if you need a handicap then use Stone edge. Now that we have prepared, lets focus on attacking. Barrage Goku with Seiken and Registeel (to lower the defense for Seiken). After you have used Registeel twice then focus on healing with the mage, and if you are both healed over half then use Canti. Continue with Seiken. If your health drops under half then use heal if it's just one player, or Heal More if they both need assistance. If they both have under 1000, then use Power Metal and Heal More in the same turn. If Goku starts his spirit bomb thing, then check your HP. If you need to, use heal more. Note if you do this the mage will die. If they are good on HP, then defend for your life! If the fighter needs replenished MP, obviously use an ether. This is the last boss, so don't hold up on the items. Repeat this strategy until it seems Goku can be killed with Catastrophe (note by OneRedMage: This can be very risky, so you might not wanna do this). Use an ether on the mage, then use Catastrophe. If that didn't work then revive the mage and do it again. By now you should have won.
YAY!
(Additional) Strategy by OneRedMage
CHP did a good job on saying how to kill goku, as I used the same strategy. I added, though, that if ONLY the mage´s hp is below 9000, I have her use judgement rather than canti to heal and damage goku. Use antidotes on the mage if Goku seals, and ALWAYS keep your hp above 9000. The spirit bomb on epic difficulty can do ~8000 damage while you're defending so he could kill anyone with the followup attack. ALWAYS have barrier on as well. If either player doesn't have over 8000 HP when he launches the bomb, I sacrifice the mage with a barrier to save the fighter (I got the "owned medal doing this). I wouldn't risk using catastrophe during this fight on epic since ending a turn with ~4000 HP is a VERY risky move. Again, buy antidotes. They're cheap, so its not a big loss and helpful vs. seal or stacked poison (Goku does seem to seal more often in epic, and he does use poison).